Necro Blade was developed in 50 hours during The Game Assembly’s annual game jam, where student teams came together to create something from scratch under intense time constraints. I love working on multiple aspects of a game, but I also saw this as a chance to step out of my comfort zone and learn something new. Since this project was going to be UI-heavy, I decided to take on the task of designing and implementing the user interface.
Working on the UI meant making sure everything was clear, readable, and fit well with the game’s dark, fast-paced theme. I had to think about how players would navigate the game and how to make the UI feel like a natural part of the experience rather than just an overlay. It was a challenge, but a rewarding one.
Working on the UI meant making sure everything was clear, readable, and fit well with the game’s dark, fast-paced theme. I had to think about how players would navigate the game and how to make the UI feel like a natural part of the experience rather than just an overlay. It was a challenge, but a rewarding one.


Beyond UI, I also jumped between different tasks, shifting roles whenever needed to help the team keep things running smoothly. If something broke elsewhere, I stepped in to help fix it. To save time, I even repurposed my occlusion shader from Small Dragon Big Appetite to ensure the player was always visible through the environment.
Now, Necro Blade is completely free to download on Steam! Grab it from the button below and check it out.
